Speed Modeling 002 - iPhone 12 Pro Max
I'm happy with how this model came out and definitely seeing growth with each new project. For this model I mainly used shapes inside of subdivision surfaces to sculpt the phone parts and the boole tool to make indents were needed.
I took a clean approach to lighting with just a main, fill and light streak added for flare. Going to start exploring new render setting in the future to get the most out of my models. Check out the video below for a BTS look at my process.
Programs: Cinema C4D, After Effects, & Premiere Pro